AI Insights · Timothy · October 2021
Top Panda Games Performance in Latin America Q3 2021
Explore the performance of the top 5 Panda games on a unified platform in Latin America during the third quarter of 2021, highlighting trends in downloads, revenue, and active users.
In Q3 2021, the top Panda-themed games in Latin America showcased varying performance trends across downloads, revenue, and active users. Here's a detailed look at the metrics for the top 5 Panda games.
Bubble Shooter - Panda Pop!
Throughout the quarter, weekly revenue for Panda Pop! ranged between $2.4K and $4.5K, with notable peaks around late June and early July. Weekly downloads saw a significant surge in mid-August, reaching up to 7.6K, before declining towards the end of September. Active users fluctuated, peaking at approximately 24.2K in late June and gradually decreasing to around 12.6K by the end of the quarter.
Baby Panda World - BabyBus
Baby Panda World maintained a consistent weekly revenue, generally hovering between $1K and $1.4K. Downloads were robust, with a high of 313.8K in late June, although they dipped to approximately 82.5K by late September. Active users followed a similar trend, starting at 3.3M in late June and decreasing to around 2.7M by the end of the quarter.
Dr. Panda Town Tales: New Life
Dr. Panda Town Tales experienced a steady increase in weekly revenue early in the quarter, peaking at $1.3K by late July. Downloads saw significant fluctuations, with a high of 36.5K in mid-July and a low of 14K in early September. Active users peaked in mid-July at 54.8K and stabilized around 36K towards the end of the quarter.
Dr. Panda Restaurant 3
Weekly revenue for Dr. Panda Restaurant 3 remained relatively low, peaking at $181 in mid-August. Downloads showed a significant increase in late July, reaching 11.5K, and then gradually declined to around 6.3K by the end of September. Active users peaked at 19K in late July and remained steady around 15.9K towards the end of the quarter.
Taichi Panda: Heroes
Taichi Panda: Heroes had a modest weekly revenue, peaking at $146 in late August. The game, however, had negligible downloads throughout the quarter, with only a single download reported in early July. Active user data for this game was not available.
For more detailed insights and data, visit Sensor Tower.